Very excited to share the teaser trailer for Crackernuts, a narrative video game that combines handmade puppets and models with performance capture. The game is not quite finished yet, but you can follow its development and release with Hairy Heart Games here.
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Yesterday marked the end of a wonderful 3 week puppetry development for Size Matters, with the super talented performer-makers Mamoru Iriguchi and Julia Darrouy, supported by Manipulate Arts.
We made masks, and puppets of various sizes, exploring scale and perception. Here's a shot from the most recent scene of Crackernuts. In a previous post I showed the process of making the prince puppet, and it's really exciting seeing him in game.
Some progress shots from Crackernuts, showing the raw motion captured data placed in the 3d scanned miniature environment, then combined with the 3d scanned puppets, digitally sculpted features, in game lighting and post processing.
"Frankly ridiculous...completely irresistible"
⭐⭐⭐⭐ The Scotsman "Staggeringly impressive visuals" ⭐⭐⭐⭐⭐ Corr Blimey "An amazing array of costumes" ⭐⭐⭐⭐⭐ All Edinburgh Theatre "Astoundingly good fun ... incredible costumes" ⭐⭐⭐⭐ North West End The making process for one of the puppets for Crackernuts, which will be 3d scanned and combined with motion captured performance to create one of the characters in the game.
Character designs for Crackernuts, a narrative game collaboration with Hairy Heart Games, which will use miniature puppets and sets combined with motion captured performance.
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January 2024
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